HTP/LTP Switch (for Effects?)

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freadZdead
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Joined: Sat Jun 01, 2013 8:23 am
Location: Adelaide, Australia

HTP/LTP Switch (for Effects?)

Post by freadZdead »

As already mentioned in another post, it would make sense to use effects as LTP (or at least have the choice to do so). Here the scenario:


1) Your live cue has Colour information in it. Green @ 50%.

2) You have designed an effect that sees Green @ 0% in all steps (subs). Red is fluctuating between 50%, 70%, and 30%.

3) Currently, because the colour value for Green in the effect is 00% (though marked), green will stay up when the effect is run on top of the cue.

With Non-Intensity subchannels, having at least the option to run LTP effects seems logical, as mixing a colour often relies on other colours to be explicitly zero, and similarily mixing positional information for movers results in strange, unwanted results.

Would this be possible? In my mind, a checkbox on effect level would do the trick and make sense, but I don't know if there might be a better alternative?
Cheers,

Freddy
admin
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Post by admin »

This is something that can go on the list for a future version. Its apparent what you want to accomplish. But, its not as easy as adding a checkbox. If anyone else is interested in this, please chime in.
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Post by admin »

The latest build, v3.5.9 (7822A) has a number of changes.

First, submasters now save marked channels. This is important because non-intensity subchannels are only included in effects if they are marked in the source cue or sub.

For submasters, marked non-intensity subchannels now override the levels in the live cue when the submaster's level is greater than zero (unless the proportional option is selected, in which case all levels are HTP).

Effects have two new options. First, they have the ability to override non-intensity subchannels when they are marked in the source cue or sub. Second, to allow a transition as the effect fades in and out, there is a proportional master option for non-intensity subchannels. This option determines the output level of the subchannel as a mix between its level in the live cue and its level from the effect based on the effect's master level. When the effect's master level is zero, the subchannel's level comes from the live cue. When the effect's master level is 100%, the subchannel is completely overriden by the level from the effect. (note: if the override option is not enabled, this option has no effect).

Without these two new options enabled, effects behave pretty much the same as they did before this new build. The change allows an effect to override the level of a non-intensity subchannel. For this to happen, it is necessary both for it to be marked in the source cue or sub and for the effect's "Override Previous Levels" option to be enabled.

Both submasters and effects can now override the level of a non-intensity submaster. So, it is useful to understand the order of precedence.

First, the level is determined by the live cue. It can then be overriden when it is marked in a submaster that has a non-zero level. If it is maked and overridden in more than one submaster, the level is taken from the submaster with the highest number. For instance, if a non-intensity subchannel is marked in both sub 2 and sub 10, the level will be that recorded in sub 10. This is true regardless of the level of these subs--as long as the sub's levels are not zero. Subs with a level of zero have no effect on the output.
A level determined by the live cue and/or overridden by a submaster can also be overridden by an effect. Effects override both subs and the live cue. In the case of more than one active, overriding effect, the final level will be determined by the sub that is further down the list of effects.
freadZdead
Posts: 211
Joined: Sat Jun 01, 2013 8:23 am
Location: Adelaide, Australia

Post by freadZdead »

That is a true quantum leap. Thank you!
Cheers,

Freddy
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